Armor Games’ Kingdom Rush for iOS was a challenging, charming, and moderately deep real-time strategy experience. Enemies and the soldiers you hired to kill them were adorably caricatured, and you could easily whittle away hours at a time coming up with the best strategy for stopping your foes. Kingdom Rush Frontiers, the sequel (spin off? successor?) to Kingdom Rush landed earlier this month and brought with it a number of improvements that help make it one of the best tower defense games on mobile.
Fans of Kingdom Rush will be very familiar with Frontiers’ gameplay. You can think of Frontiers as the Angry Birds: Seasons of the Kingdom Rush franchise:
it’s more remix than innovation. Still, if you liked the frenetic strategy, endearing artwork, and memorable personalities of the first game, you’ll enjoy
Kingdom Rush Frontiers as well.
Kingdom Rush Frontiers has a wide variety of locals and enemies.
As in the original title, you’re commanding an army of cartoon soldiers as they seek to defend their lands. You’ll get mission briefs and updates on the
story—something about evil tribesman invading—then you’ll deploy towers to kill them all. The tribesman/cannibal enemies are perhaps not as well-worn as
the high fantasy enemies the first game utilized, but the “evil tribesman” plotline feels a bit tone-deaf and borderline offensive.
The campaign appears a bit scattered at points too, introducing gimmicky enemies that are hard to kill (teleporting, laser-gun toting) and break from both
the overall medieval theme and the rock-paper-scissors combat mechanic Armor Games perfected in the original game. The jokes and easter-eggs are equally
anachronistic, but they’re still a highlight—look for an Indiana Jones reference in one of the temple stages and an exceptionally fun pirate-themed stage
(with requisite Pirates of the Caribbean jokes).
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