Bioshock Infinite Review

If you put much stock in Metacritic, Bioshock Infinite is the best (or at least best-reviewed) PC game of 2013 so far. Set in Columbia, a sprawling steampunk metropolis floating in the clouds, it’s at once a beautiful achievement in world-building; a moving sci-fi story populated by memorable characters; a thinking man’s ultraviolent shoot-’em-up; and an unflinchingly brutal critique of the myth and reality of America at the dawn of the 20th century. And this Thursday, five months after its release on other platforms, it arrives on Mac (presumably via Sky-Hook and with guns blazing).

Infinite’s premise couldn’t be more simple, at least initially: set in 1912, it sends a private investigator by the name of Booker DeWitt on a trip to Columbia to find and rescue a young woman named Elizabeth, who’s been kept isolated in a tower for her entire life. Elizabeth, it turns out, has the power to manipulate reality by opening quantum tears in the fabric of space and time, and while her abilities mean the plot takes some bizarre turns later on, she and Booker are only one part of the story.