How to gain easy access to your iPhone’s most important mail

Reader Catherine Yee would like easier access to her email. She writes:

Is there a way to make an alias of a mailbox on my iPhone and put it on the home screen so I can access that mailbox more easily? I sometimes need to look back at email I’ve sent and I hate digging through mailboxes within the Mail app to find it.

I like the way you think. It would be great if, like web clippings, you could place aliases of mailboxes on an iOS device’s home screen. But I’m afraid the answer to this one is “Not possible.”

However, it sounds to me like you’ve missed a helpful feature introduced with iOS 7. It’s this: Within Mail on a device running iOS 7 you can easily choose which mailboxes to view from within Mail’s Mailboxes screen.

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The right way to tag everything in iTunes

Imagine what your iTunes library would be like if all your songs just had random characters for their song, artist, and album names. You’d never find what you want to listen to. But even if your iTunes library’s tags are mostly correct, any erroneous tags may prevent you from finding your music. If an artist’s name is spelled wrong, for instance, or if there’s a typo in a song name you won’t find your favorite tunes when you search in iTunes. And if you’ve left some tags blank, some of your music won’t display in certain views.

For all these reasons it’s a good idea to take a look at your iTunes library and ensure that your tags are filled in and correct. To do that, simply select a track or video and press Command-I to bring up the item’s information window. The Info tab within this window contains many of the item’s tags, but other tabs carry additional tag fields—the Show and Episode Number tags within the Video tab, for example. Or, if you want to apply the same tag to multiple files, select all those files and press Command-I to produce the Multiple Item Information window.

To read this article in full or to leave a comment, please click here

iPad mini with Retina Display Review

Over the past year, if you asked iPad mini owners what one thing they’d change about the device, odds were good that they’d respond with “add a Retina display.” Well, they obviously weren’t unheard, as the second generation of Apple’s scaled-down (in size, but not usefulness) tablet does exactly that—but not only that. This year’s new iPad mini with Retina display (see, it’s right there in the name) melds the superb design and build quality of the original with that long-awaited high-res screen and the heart of an iPhone 5s for one fantastic portable computing powerhouse.

The first thing you’ll notice upon picking up the iPad mini is the design, which is, in a word, excellent. But if you’ve spent any time with last year’s model, you’ll already know that. This device is easily among the finest that Apple has ever designed, with a sturdy, quality feel and refined edges. Plus it just looks fantastic no matter if you go with the space grey or silver finish.

Switch on the device and the real magic begins. That’s when you see the real draw here: the Retina display. If you’ve previously used a Retina display-equipped iPad, you have an idea of what to expect here, but there’s still something about seeing all those pixels (3.1 million, the same as the larger iPad Air) squeezed onto the smaller 7.9-inch screen. Everything, especially text, simply pops off the screen with nary a jagged edge in sight.

We tested the iPad mini with Retina display with a diverse slate of apps, from iOS 7’s stock offerings to the likes of Flipboard and, of course, plenty of games, and the display performed exceptionally. It was easy on the eyes, bright, colorful, and sharp. It was only when we performed some A/B comparisons between the mini and the new iPad Air that we noticed the former comes up a little short in terms of color saturation when compared to its larger sibling (and even the iPhone 5s). Even noting this, however, when we returned to using the mini exclusively the decreased saturation (and slight drop in maximum brightness) wasn’t enough to harm the experience.

Speaking of experience, the mini’s new 64-bit A7 processor, borrowed from the iPhone 5s, handled everything—from iLife apps to the latest, greatest games—we threw at it with infinite finesse. This is one small yet immensely powerful device that’s more than up to the needs of casual and power users.

After putting the iPad mini with Retina display though its paces, we came away duly impressed. This is exactly what we’d been wanting, plus some. If you’ve been eagerly awaiting a high-res iPad mini, we can say without reservation that your ship has come in—and it’s a hot-looking speedboat, at that.

The bottom line. While its display isn’t quite as vibrant as the iPad Air’s, the second-generation iPad mini is still a fantastic device packing blistering processing speed and a gorgeous screen in one petite, flawlessly designed package.

Review Synopsis

Product: 

iPad mini with Retina Display

Company: 

Apple

Contact: 

Price: 

$399 (16GB), $499 (32GB), $599 (64GB), $699 (128GB, tested); $529-$829 for models with LTE connectivity

Positives: 

Finally, a small form-factor iPad with Retina display! Unmatched build quality. Fast A7 processor for a first-class experience.

Negatives: 

Display is slightly less bright than the iPad Air. Colors look washed out when compared to iPad Air and iPhone 5s/5c.

Score: 
5 Awesome

Mac Pro (Late 2013) Review

While the old Mac Pro limped along, receiving half-hearted updates (and wasn’t even available for sale in some countries), Tim Cook promised that Apple was “working on something really great” for pros. We expected to see something new and unusual, but the extent to which Apple has reinvented its high-end desktop is astonishing.

We’ve never seen anything quite like it really—the closest thing is possibly the G4 Cube. It’s a workstation-class computer that’s just 9.9” high and 6.6” wide, and it operates almost silently. As a physical object, its shining black aluminum exterior is well into objet d’art territory, and as a computer it is absolutely a thing of gripping, unchecked desire. But is it the pro machine—the tool—that the most demanding users wanted?

The design and functionality go hand-in-hand, as is Apple’s trademark. It’s still the usual PC components, of course, but the balance has changed. It used to be that the Mac Pro offered all the processing power you could ever want, with a dual-CPU beast as one of the standard configurations, but only ever one graphics card as standard. Now, you get one multi-core processor (without even the option for a second), but dual graphics cards as standard, all arranged around a central core that keeps them cool. There’s absolutely a huge amount of power on offer from this setup, but the hardware has to be properly used to unlock it fully.

When software is designed to take advantage of the combination of twin graphics cards and processor, it flies. Final Cut Pro X, Apple’s video-editing software, is the flagship for showing off how everything can work together. On the new Mac Pro, you’re able to edit and apply effects to multiple 4K videos (which is four times the resolution of full-HD 1080p video) in real-time with no stuttering issues (depending on settings). The processor is used lightly by Final Cut, with the huge throughput and computing power of the graphics cards made proper use of. This is the Mac Pro in full bloom, with every part used for the tasks it’s best at.

The only problem is that this is an ideal, and isn’t what performance is like universally yet. Take Adobe Premiere, one of Final Cut’s rivals. It hasn’t been rewritten to take full advantage of the Mac Pro’s new hardware setup yet, relying almost entirely on the processor, and the result is that the new model offers little speed advantage over its years-old predecessor. The new Mac Pro is still extremely powerful when it comes to CPU options, matching its predecessor by offering up to 12 cores. But having something that matches the old Mac Pro isn’t the point. We want to exceed it.

Part of this must come from Apple itself, as it helps developers to use the power with better support in OS X. At the moment, there’s no way for both GPUs to be used automatically for 3D work in OS X as there is on Windows (including on the Mac Pro in Boot Camp, in fact). It’s possible for software to access both GPUs by sending different tasks to each one, but by supporting this at the OS level, Apple can speed up the process of the Mac Pro reaching its potential in more tasks. That said, we expect software that needs, say, the full 12GB of VRAM available on the highest-end graphics cards to be optimized without any input from Apple, where possible. As it stands, there’s power in the Mac Pro that can end up going to waste.

We expect these performance considerations will iron out over time, as software (both on Apple’s side and that of third-party developers) starts to take full advantage of the Mac Pro. For optimized tasks, its performance is astonishing, besting everything else Apple has made by huge margins—have no doubts about that. For Apple’s vision of using huge GPU power to complete many tasks faster than a CPU could, this is a nearly perfect machine. But it’s important to note that Apple is not in total control of its vision here, and indeed needs to do more to fulfill it—an optimized version of Aperture would be a good start!

There has been concern over the expandability and upgradeability of the Mac Pro, thanks to its use of things like non-standard graphics cards and a lack of extra drive space inside, but It turns out that much of it should be upgradeable internally, and we’re comfortable with the raft of external ports for expansion otherwise—six Thunderbolt ports allow for 36 accessories to be attached, and four USB 3 ports bring even more high-speed access. External storage drives can operate easily fast enough through Thunderbolt to not be a problem, so the only issues are of tidiness and convenience; these aren’t worth ignoring, of course, but they’re relatively minor. 

We do have one significant upgrade concern, though, which is the maximum of 64GB of RAM offered by Apple. Right now, this limit is partly set by the fact that the Mac Pro has only four RAM slots and 32GB RAM sticks aren’t available yet. However, while Mavericks can support 128GB of RAM, Apple officially says the Mac Pro can support only 64GB. The last Mac Pro supported 128GB, though, by virtue of having more slots than this one. If you work on, say, extremely complex Photoshop files, this could be a cause for concern, especially for future-proofing—though only for very high-end use.

In daily use, our main gripes with the Mac Pro have been odd teething issues more than fundamental problems. Despite the ludicrously fast internal SSD (suitable for extremely high-end video editing), it was often frustratingly slow to load folders when using the open/save file sheet built into OS X. Similarly, support for 4K screens needs work, especially since it’s a major draw of the Mac Pro. For a start, we’d like to see a Retina-like HiDPI mode available by default, since interface details at 4K are tiny. But also, it officially supports only two particular 4K display models, with other displays working, but not at their full capabilities—in particular, one Dell monitor could only be used at 30Hz (meaning it refreshes 30 times per second) rather than 60Hz. It even interfered with one game we tried, causing it to run in slow motion because it was supposed to be locked to 60Hz. We expect these to be fixed in software as time goes on, but the 4K issue in particular is important to be aware of. 

We’re not surprised to see some early issues; after all, this isn’t designed for consumer use yet. The old Mac Pro was “the tower Mac”—it was expensive, but there were reasons to consider it even if you didn’t need its power for high-end use. But the new one is different; most consumer-level apps simply won’t be capable of using a large chunk of its power. Pro users should consider the fact that the Pro is the most powerful Mac available, but in some cases the highest-end iMac is as good a buy. If your software will be optimized to exploit the dual GPUs (ask its developer; even Maxon has told us its 3D apps don’t yet), this is a brilliant machine, but it’s worth waiting to find out before buying at the very least.

The Mac Pro is for those who make a buying decision based on a cost/benefit analysis rather than a bank account check. The truth is that most people shouldn’t consider getting one, no matter how desirable it is. What the Mac Pro shows is that Apple is still capable of rethinking hardware designs: of creating something utterly beautiful, astonishingly powerful and totally unexpected; of reviving and reinvigorating not just these products, but the parts of us that yearn for them. 

The bottom line. The Mac Pro is beautiful, powerful, and a feat of engineering. It’s very much only for pros, though, and will need better support from Apple and developers to unlock its full potential.

Review Synopsis

Product: 

Mac Pro

Company: 

Apple, Inc.

Contact: 

Price: 

$8,099.00 (as reviewed), $2,999.00 (default)

Positives: 

Astonishing power. Brilliant design. Generous ports selection.

Negatives: 

Needs better app support.

Score: 
4 Great

iMac 21.5-inch (Late 2013) Review

The update of Apple’s iMac range has come less than a year after November 2012’s radical redesign, so it’s no surprise that it’s an internal refresh — Apple’s upgraded the processors to Intel’s newest chips, the Wi-Fi to the new, fast 802.11ac standard, and the graphics cards to Nvidia’s new GeForce 7-series GPUs. Solid-state storage — available as an option when ordering from the Apple Store online — is now PCIe-based, for faster SSD and Fusion Drives.

Last year, a beautiful new slimline build replaced the iMac’s old chassis. The optical drive was dropped due to lack of space, but we got USB 3.0 ports, two Thunderbolt ports, a great new screen with a huge reduction in reflections, and new speakers that really lifted the iMac’s internal audio. We got the same sizes of screen, too — both 21.5-inch screens and 27-inch displays. This refresh retains all of that, but has quite a few changes inside.

The most important upgrade is the switch to Haswell processors, the fourth generation of Intel’s Core “i” series. Quad-core Core i5 chips are standard across the board, with Core i7 CPUs available as a custom option in the more expensive model in each screen size (but not the cheaper versions rated here). The off-the-shelf processors support Intel’s Turbo Boost feature, where underused resources can be reallocated to give a temporary increase in speed, but not HyperThreading, which enables each core to appear as two virtual cores. The optional Core i7 has both of these features, so it’s a big step up for intensive tasks.

The two 21.5-inch iMacs include 2.7GHz and 2.9GHz processors respectively, which are the same clock speeds as the previous generation, but with a performance boost overall. The 27-inch models offer 3.2GHz and 3.4GHz processors. Storage is 1TB across the board, but once again, the 21.5-inch models use 5,400rpm drives and the 27-inch iMacs use faster, 7,200rpm drives. Custom upgrades are available, including replacing the hard drive with an SSD or a Fusion Drive, which combines a hard drive with 128GB of flash storage for fast access to the operating system and regularly used data. The iMac is very difficult to upgrade after purchase, so if these options interest you, be sure to buy a custom build online.

Off-the-shelf memory is again 8GB of 1600MHz DDR3 RAM. Also in common with the 2012 iMacs, the 27-inch models’ RAM can be user-upgraded after purchase by opening a hatch behind the stand. The 21.5-inch version has no such hatch, so if you need more memory, again make sure you upgrade it when purchasing from Apple.

The new iMac range takes a step up in graphics too, with double the video memory in most models. The more expensive 21.5-inch model gets an Nvidia GeForce GT 750M with 1GB video memory, up from a GeForce GT 650M with 512GB. The cheaper 27-inch model’s GeForce GT 755M with 1GB is up from a GeForce GTX 660M with 512GB, and the top-of-the-range large-screen iMac has a GeForce GTX 775M with 2GB instead of a GeForce GTX 675MX with 1TB. The only exception is the cheaper 21.5-inch iMac, which drops the GeForce GT 640M used in the 2012 release and doesn’t replace it at all, instead opting for Intel’s new Iris Pro graphics — a significant step up from the technology in the integrated graphics Intel normally uses. While it still shares memory with the CPU, it also has a 128MB cache of very fast on-chip eDRAM. Intel boldly claims it can match a discrete GPU for performance. And all of this is available at the same price point as last year’s models.

In our tests, the 2.7GHz 21.5-inch iMac’s Iris Pro graphics put in a mixed performance. It ran Doom 3 at an impressive 172.8 frames per second compared to the 2.9GHz model’s 222fps, and its 3D rendering capabilities tested using Cinebench’s OpenGL benchmarks were also pretty close. When we tested the graphics using the Unigine Heaven 4.0 benchmarking tool, however, it only managed 9.7 frames per second, compared to the 19.1fps in the more powerful machine. It was a similar story using NovaBench; the Iris Pro iMac scored a mere 79, whereas the model featuring the GeForce GT 750M discrete GPU achieved 246. In the real world this will make very little difference to your web surfing, emailing, and word processing, but if you want to play games at higher resolutions, including the native 1080p of the 21.5-inch iMac’s screen, or do any other 3D work, we’d say you’re definitely better off paying extra for the costlier version. 

The 3.2GHz 27-inch iMac proved incrementally faster than the 2.9GHz 21.5-inch model. Our Doom 3 frame rate benchmark took a modest step up to 232.6fps using all four cores, and its Cinebench score was around 6 percent faster. Comparing it to the similar model from as recent as the mid-2010 upgrade, it was over 123 percent faster in the Cinebench multi-core CPU test, which goes to show how much the iMacs have increased in power over the last few years.

The late-2013 refresh sees the iMac range go from strength to strength, with great new processors, better graphics, faster wireless networking when paired with an 802.11ac-capable router such as Apple’s own AirPort Extreme. The 3.2GHz 27-inch model reviewed here is definitely worth the extra dough, especially since it’s a bigger step up in value for the money compared to the previous generation, and because its processor is no longer identical to that of the more-expensive 21.5-inch model. 

But we question whether the cheaper 21.5-inch model is an ideal value for money. Intel’s new Iris Pro graphics are broadly an improvement over last year’s models, but still struggle slightly against the newer dedicated GPUs. It’s absolutely a very good computer in its own right, but if you’re interested in games or other graphics-intensive tasks, the upgraded 2.9GHz model with Nvidia 750M graphics is the way to go.

The bottom line. The 2013 iMacs offer a solid update to Apple’s most popular desktop computer. They’re gorgeous to look at, and powerful, too.

Review Synopsis

Product: 

iMac 21.5-inch (late 2013)

Company: 

Apple, Inc.

Contact: 

Price: 

$1,299

Positives: 

Better processor. Improved graphics and Wi-Fi.

Negatives: 

Very hard to upgrade after purchase. Iris Pro can be weak. Not as good a value as other late-2013 iMacs.

Score: 
3.5 Good

Kind of Soccer Review

Kind of Soccer is true to its name. You fling a ball from one player to another, hoping to line up a shot—not at the goal, however, but the referee, who runs about like a headless chicken desperate to avoid becoming dinner. Goals don’t matter at all, in fact, nor do offside rulings, corner kicks, or any of the complexities of the beautiful game that bewilder non-believers. This is the kind of silliness that anyone can get behind.

You’ll drag your finger in the opposite direction of where you want the ball to go, with an arrow appearing to give an approximation of its direction. Your players don’t move, so you lose possession if a pass is off base. Opponents do move, however—at least above the bottom few difficulty levels. They amble around the field, always making a beeline toward the ball. Lose possession and you lose a point. Hit the referee and you gain one. First to five wins.

It’s incredibly simple, but also super tough. Your room for error starts small and gets smaller with each advancement through the 10 difficulty levels on offer. Time and space to line up a pass or shot both slip away quickly when players from the other team are bearing down on the man in possession. A series of zany power-ups help here, as well as add to the light-hearted fun—with highlights including one that temporarily turns all opposing players into trees, and another that puts a second referee onto the pitch.

Time Mode provides a semblance of longevity. It lets you set a countdown timer at any of a few intervals between 30 seconds and five minutes, and places you on a random pitch in a battle to outscore your opponent and to maximize a separate points tally. But Kind of Soccer’s quirky referee-pelting antics only hold appeal for so long, and there’s not much depth to the strategy once you master the initially tricky core mechanic.

The bottom line. Kind of Soccer’s quirky and ridiculous hit-the-referee hook is backed by fun-yet-challenging gameplay and a cool lo-fi aesthetic, though its ultimately shallow nature shows through sooner or later.

Review Synopsis

Company: 

Christian Schnellman

Price: 

$0.99

Requirements: 

iPhone, iPad, or iPod touch running iOS 6.0 or later

Positives: 

Ridiculous concept. Clever design. Cool lo-fi graphics and audio. Fun power-ups.

Negatives: 

Lacks lasting appeal. Controls can be too finicky at times.

Score: 
3.5 Good

iMac 27-inch (Late 2013) Review

The update of Apple’s iMac range has come less than a year after November 2012’s radical redesign, so it’s no surprise that it’s an internal refresh — Apple’s upgraded the processors to Intel’s newest chips, the Wi-Fi to the new, fast 802.11ac standard, and the graphics cards to Nvidia’s new GeForce 7-series GPUs. Solid-state storage — available as an option when ordering from the Apple Store online — is now PCIe-based, for faster SSD and Fusion Drives.

Last year, a beautiful new slimline build replaced the iMac’s old chassis. The optical drive was dropped due to lack of space, but we got USB 3.0 ports, two Thunderbolt ports, a great new screen with a huge reduction in reflections, and new speakers that really lifted the iMac’s internal audio. We got the same sizes of screen, too — both 21.5-inch screens and 27-inch displays. This refresh retains all of that, but has quite a few changes inside.

The most important upgrade is the switch to Haswell processors, the fourth generation of Intel’s Core “i” series. Quad-core Core i5 chips are standard across the board, with Core i7 CPUs available as a custom option in the more expensive model in each screen size (but not the cheaper versions rated here). The off-the-shelf processors support Intel’s Turbo Boost feature, where underused resources can be reallocated to give a temporary increase in speed, but not HyperThreading, which enables each core to appear as two virtual cores. The optional Core i7 has both of these features, so it’s a big step up for intensive tasks.

The two 21.5-inch iMacs include 2.7GHz and 2.9GHz processors respectively, which are the same clock speeds as the previous generation, but with a performance boost overall. The 27-inch models offer 3.2GHz and 3.4GHz processors. Storage is 1TB across the board, but once again, the 21.5-inch models use 5,400rpm drives and the 27-inch iMacs use faster, 7,200rpm drives. Custom upgrades are available, including replacing the hard drive with an SSD or a Fusion Drive, which combines a hard drive with 128GB of flash storage for fast access to the operating system and regularly used data. The iMac is very difficult to upgrade after purchase, so if these options interest you, be sure to buy a custom build online.

Off-the-shelf memory is again 8GB of 1600MHz DDR3 RAM. Also in common with the 2012 iMacs, the 27-inch models’ RAM can be user-upgraded after purchase by opening a hatch behind the stand. The 21.5-inch version has no such hatch, so if you need more memory, again make sure you upgrade it when purchasing from Apple.

The new iMac range takes a step up in graphics too, with double the video memory in most models. The more expensive 21.5-inch model gets an Nvidia GeForce GT 750M with 1GB video memory, up from a GeForce GT 650M with 512GB. The cheaper 27-inch model’s GeForce GT 755M with 1GB is up from a GeForce GTX 660M with 512GB, and the top-of-the-range large-screen iMac has a GeForce GTX 775M with 2GB instead of a GeForce GTX 675MX with 1TB. The only exception is the cheaper 21.5-inch iMac, which drops the GeForce GT 640M used in the 2012 release and doesn’t replace it at all, instead opting for Intel’s new Iris Pro graphics — a significant step up from the technology in the integrated graphics Intel normally uses. While it still shares memory with the CPU, it also has a 128MB cache of very fast on-chip eDRAM. Intel boldly claims it can match a discrete GPU for performance. And all of this is available at the same price point as last year’s models.

In our tests, the 2.7GHz 21.5-inch iMac’s Iris Pro graphics put in a mixed performance. It ran Doom 3 at an impressive 172.8 frames per second compared to the 2.9GHz model’s 222fps, and its 3D rendering capabilities tested using Cinebench’s OpenGL benchmarks were also pretty close. When we tested the graphics using the Unigine Heaven 4.0 benchmarking tool, however, it only managed 9.7 frames per second, compared to the 19.1fps in the more powerful machine. It was a similar story using NovaBench; the Iris Pro iMac scored a mere 79, whereas the model featuring the GeForce GT 750M discrete GPU achieved 246. In the real world this will make very little difference to your web surfing, emailing, and word processing, but if you want to play games at higher resolutions, including the native 1080p of the 21.5-inch iMac’s screen, or do any other 3D work, we’d say you’re definitely better off paying extra for the costlier version. 

The 3.2GHz 27-inch iMac proved incrementally faster than the 2.9GHz 21.5-inch model. Our Doom 3 frame rate benchmark took a modest step up to 232.6fps using all four cores, and its Cinebench score was around 6 percent faster. Comparing it to the similar model from as recent as the mid-2010 upgrade, it was over 123 percent faster in the Cinebench multi-core CPU test, which goes to show how much the iMacs have increased in power over the last few years.

The late-2013 refresh sees the iMac range go from strength to strength, with great new processors, better graphics, faster wireless networking when paired with an 802.11ac-capable router such as Apple’s own AirPort Extreme. The 3.2GHz 27-inch model reviewed here is definitely worth the extra dough, especially since it’s a bigger step up in value for the money compared to the previous generation, and because its processor is no longer identical to that of the more-expensive 21.5-inch model. 

But we question whether the cheaper 21.5-inch model is an ideal value for money. Intel’s new Iris Pro graphics are broadly an improvement over last year’s models, but still struggle slightly against the newer dedicated GPUs. It’s absolutely a very good computer in its own right, but if you’re interested in games or other graphics-intensive tasks, the upgraded 2.9GHz model with Nvidia 750M graphics is the way to go.

The bottom line. The 2013 iMacs offer a solid update to Apple’s most popular desktop computer. They’re gorgeous to look at, and powerful, too.

Review Synopsis

Product: 

iMac 27-inch (Late 2013)

Company: 

Apple, Inc.

Contact: 

Price: 

$1,799

Positives: 

More power for the same price. Slim form factor still looks great. Solid upgrade to the 2012 model.

Negatives: 

No optical drive.

Score: 
4.5 Excellent

9 Elefants Review

Things didn’t look good when, upon launch, 9 Elefants bumped us immediately to Facebook in order for it to nose about in our friends list and news feed. We quit and restarted, in case this was a mistake. It wasn’t. Suitably grumpy, we then entered the game proper: a reasonably stylish and cartoonish take on Paris, draped over a game that thinks it’s a cousin to Nintendo’s Professor Layton series — but has bafflingly omitted panache, imagination, and fun.

The plot involves meandering about unlocked locations, having drawn-out conversations with irritating characters who seem to be in on a massive practical joke. Your father, a professor, has vanished; but rather than help you, Paris’s inhabitants instead demand you solve puzzles, in return for them drip-feeding vital information. And, yes, we know — this is a video game! Lighten up! But it’s hard to get into a fun frame of mind, for two very good reasons: first, the aforementioned conversations require a maddening number of taps to plow through, and secondly, the puzzles just aren’t very good.

Layton’s fairly breezy and varied approach to puzzles isn’t really in evidence here. 9 Elefants instead appears to have wrenched half of its content from the kind of thing a 12-year-old would battle away at in an exam hall. You’re therefore quizzed about the heights of mountains and lengths of avenues (and in at least two cases, we questioned the game’s accuracy regarding the answers), or presented with math puzzles where the question is worded just badly enough for you to sometimes trip up and get things wrong. Occasionally, 9 Elefants almost redeems itself with puzzles that are more about untangling wordplay trickery, whereupon it smugly points out there weren’t calculations to do, but this is rare.

Some of the puzzles are, mercifully, more tactile in nature, but they’re no more imaginative. Instead, you get variations on tried, tested, and dusty combination-cracking and line-untangling tasks, as well as sliding puzzles and tetronimo boxes, repeating alongside the school-oriented fare until your brain goes numb. And because puzzles are fixed rather than dynamic, the game has to stop you from just retrying them over and over with different answers.

Its solution: “time films,” which can be captured in a dull mini-game in which you watch some portals, see the film emerge from one, and tap the screen. A few captured films usually buys you another go at a puzzle, or a small pile can be used to skip a puzzle entirely. Surprisingly, there’s no in-app purchase for buying time films — which, if you’re feeling generous, could be considered a redeeming feature of the game.

Elsewhere, though, things remain decidedly unrosy — and the poor UI is the final nail in the coffin, seemingly cut and pasted from the PC with scant regard for the touchscreen. At the very least, you should be able to drag and drop answers on an iPad, but you’re instead left with awkward multiple taps, which alongside the banal dialog, twee music, and boring puzzles hardly make for the most enthralling gaming experience on iOS.

The bottom line. They say an elephant never forgets. We doubt we’ll forget our experience with 9 Elefants, although not for the right reasons.

Review Synopsis

Product: 

Company: 

Microids

Contact: 

Price: 

$2.99

Requirements: 

iPhone, iPad, or iPod touch running iOS 4.3 or later

Positives: 

Graphics are quite nice. Plenty of mild-mannered puzzles if you happen to like them.

Negatives: 

Clunky interface. Feels like a PC port. Inane dialogue. Dull and unimaginative puzzles. Poorly worded questions. Hateful retry system.

Score: 
1.5 Lame

1Password 4.5 Review

The recent Heartbleed bug managed to turn even the most secure Internet passwords into a potential security risk, but for those smart enough to invest in good password management software, the situation appears considerably less dire. 1Password is hands-down the best such solution, and we’d go so far as to recommend it as a required purchase for anyone with a Mac or iOS device. Although iCloud Keychain offers some of the same basic functionality on Safari, 1Password is a far more full-featured, cross-platform tool (with Windows and Android apps also available) capable of generating unique passwords for each site, managing credit card data, and securing notes, reward programs, and other sensitive data.

With the latest version for iOS, 1Password is also a more gorgeous experience as well. The app has always been stylishly attractive, but AgileBits dramatically overhauled the user interface while adding support for iOS 7 services like AirDrop, which allows users to share items between devices. More importantly, search is now prominently placed everywhere you need it—a godsend to users with more logins and secure data than organizational skills.

1Password 4.5 also takes advantage of multiple vaults, a recent Mac feature that enables users to selectively share records between family members or colleagues without exposing the entire contents of your personal data. Users with more than one Dropbox account can likewise sync data across multiple accounts, while cloud-averse customers can choose to sync locally via Wi-Fi.

The only real failing with 1Password is that it doesn’t work universally across browsers the same way it does on Mac. This is an unfortunate limitation of iOS, although the app includes a built-in 1Browser, which serves as an admirable workaround to this dilemma (iCloud bookmark support would make it nearly perfect). With the latest version, AutoFill items are now consolidated similar to how 1Password mini works on the Mac, and swipes can be used to go back and forth through web pages.

The bottom line. 1Password is an elegant solution for the problem of managing secure data on iOS devices, and it makes the most of Apple’s platform limitations.

Review Synopsis

Product: 

Company: 

AgileBits Inc.

Contact: 

Price: 

$17.99

Requirements: 

iPhone, iPod touch, or iPad running iOS 7.0 or later

Positives: 

Beautiful new streamlined UI. Support for multiple vaults and Dropbox accounts. iOS 7 sharing support. 1Browser usability enhancements.

Negatives: 

iOS limitations prevent app from working system-wide. Expensive compared to iCloud Keychain. Robust feature set may overwhelm new users.

Score: 
4.5 Excellent

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Many Mavericks users report that their MacBooks take an irritatingly long time to reconnect to their local Wi-Fi network after waking from sleep. While this symptom had been occasionally reported prior to Mavericks, there has been a resurgence of complaints following the release of OS X 10.9. Something new seems to be at fault.

I am one of the users who have this symptom. In my case (13-inch MacBook Pro with Retina display), the length of the delay varies. Sometimes it’s just a few seconds longer than I would otherwise expect. At other times, it can take a few minutes before I’m back online.

When I initially check the Wi-Fi menu while waiting for a reconnect, no network names appear. After a while, my previously connected network—as well as any other nearby networks—eventually do show up. A successful reconnect typically occurs shortly thereafter.

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