Tomb Raider Review

Crystal Dynamics’ Tomb Raider reboot (newly ported to Mac by Feral Interactive) is a game about searching: for ancient relics, forgotten tombs, and undisturbed grottoes, yes, but also for the self-assurance necessary to transform from a shy archaeologist into a brutal killing machine. Lara Croft’s baptism in blood — her own and, often, her enemies’ — takes place on a fictionalized Yamatai, a hidden Japanese island full of pristine forests, snowy mountain ranges, and a sect of violent cultists who worship the shaman-queen Himiko.

The first several hours on Yamatai are tense and painful: shipwrecked, alone, and impaled by a piece of stray rebar (the first of many graphic injuries she’ll sustain during her sojourn), Lara searches for food and shelter before taking her first human life defending herself from a disturbingly touchy-feely scavenger. Tomb Raider’s introspective sobriety doesn’t last, though: it soon turns into a full-scale action-adventure, complete with gunfights, explosions, and undead samurai. The combat is fun, but the game never thematically recovers from the abrupt tonal shift and exaggerated body count.

Tomb Raider is at its best when its focus is on climbing and exploration. Each area of the island is dense with nooks and crannies, extensive cave systems, and sprawling vistas, hiding any number of collectible ceremonial fans or tribal masks. Lara has an armory of climbing tools at her disposal, but it’s the sheer wealth of ledges, handholds, rock faces, rooftops, and zip lines that give Tomb Raider its sense of wonder and momentum. It’s easy to get lost in the simple joys of traversal and movement, and the game’s action sections — a chase scene set in a burning temple, for example — greatly benefit from the solid framework of Tomb Raider’s climbing mechanics. 

When fighting becomes necessary, it’s anarchic and desperate: Lara can’t shoot from the hip, has limited melee options, and her dodge-rolls are graceless and haphazard. There’s a sense of unwieldiness to Tomb Raider’s mechanics that gels with Lara’s revised origin story, but extended fight sequences dominate the second half of the game and wear out their welcome. With Tomb Raider’s eye for dramatic camera work and punchy set pieces, Crystal Dynamics could have cut half of the fight scenes and still come out with an action-packed game. Thankfully, Lara’s stealth abilities are both safer and more satisfying, the chaos of battle replaced with the sharp twang of a taut bowstring.

Curiously, the traditionally single-player Tomb Raider sports full-featured multiplayer options as well. Paired with a full compliment of modes, characters, and unlockable upgrades, Tomb Raider’s loose combat makes multiplayer combat frenetic and chaotic, but it’s competently executed and fun. Good luck finding matches, though: the multiplayer is Mac-to-Mac only — plus the Mac App Store version doesn’t offer it at all — and just a couple weeks out from release, the servers are deserted.

The bottom line. Tomb Raider doesn’t always play to its strengths, but even its weakest moments display a developer with a keen eye for fusing stealth, exploration, and gunplay. Most series would do well to be rebooted in such fine fashion.

Review Synopsis

Product: 

Company: 

Feral Interactive

Price: 

$19.99

Requirements: 

Mac OS X 10.9.1 or later, 2.0Ghz processor, 4GB RAM, 512MB VRAM; does not support Intel GMA series, Intel HD3000, or NVIDIA 7xxx/8xxx/9xxx/3xx cards. Intel HD4000 cards require i7 processor or better

Positives: 

Sharp camera work and beautiful environments make exploration a joy. Combat is dynamic and unpredictable. Tons of content, even after the game is completed.

Negatives: 

End of the game is padded with extra fight scenes and plot. Multiplayer is hobbled by platform limitations. Be aware that Lara’s deaths are particularly graphic.

Score: 
4 Great

Pacemaker Review

Tablet DJs have long been happy with the two primary players in that sandbox: Native Instruments’ Traktor DJ and Algoriddim’s djay, the latter of which launched a stellar sequel not long ago. Both are digital spinning powerhouses, but carrying around a large library of music has always been a limiting factor for covering all potential sonic bases. That’s where Pacemaker is trying to carve out a unique niche: it’s the only iPad DJ software that comes with Spotify support.

The interface is streamlined and colorful, which makes spinning and scratching a blast, especially for casual and first-time spinners. The waveform display for the two loaded tunes is a simplistic, low-res affair, however — nothing like the accurate waveform display seen in other top DJ apps. The beat sync feature works reasonably well, but we found that Pacemaker is a little less than spot-on with detecting the native BPM (beats per minute) of loaded music.

Pacemaker’s base version is free, with in-app purchases for the audio effects sold either piecemeal or as a $10 bundle (which saves you a couple of bucks), plus you’ll need to have a Spotify Premium account to tap into that streaming service’s immense library of music. The six effects options vary tremendously in quality – the Beatskip and Loop effects are cool and useful, for example, while the Reverb and Echo are cheesy and muddy. At $1.99 apiece, you can pick and choose, and there’s even an interactive preview for each one in the app.

We were a bit perplexed and unhappy to find that much of our iTunes music library showed up as unavailable to use, while those same tracks worked just fine in Traktor. There’s no direct Dropbox support for bringing in your own music, nor does Pacemaker work with any of the iOS tools for moving audio data between apps, meaning that serious musicians will find the software of limited appeal. On the other hand, Spotify fans’ wishes have been granted with this release, though be aware of the fact that you’ll need a live Internet connection to use this key feature, and you won’t be able to record your performances (making the Record feature largely useless).

The bottom line. While Pacemaker is easy on the eyes, it pays the price in limited functionality and music file support outside of Spotify. If you primarily intend to mix your own tracks, look elsewhere for better effects and more precise mixing tools.

Review Synopsis

Product: 

Company: 

Pacemaker Music

Contact: 

Price: 

Free

Requirements: 

iPad running iOS 7.0 or later

Positives: 

Slick, easy-to-use interface. Spotify integration. Free basic version.

Negatives: 

Limited support for iTunes music. No Dropbox or direct import of audio files. Needs Wi-Fi access to be useful.

Score: 
3 Solid

Kahuna Review

Kahuna is a tactical, one-on-one board game about controlling island territories. The physical boxed set, originally published in 1998 and still available today, doesn’t look like much – a modest deck of cards, a few plastic pieces, and a minimalistic game board. But what initially appears to be a simple game of token placement quickly reveals itself as a meditative test of strategy. USM’s universal iOS version of Kahuna not only capitalizes on this clever design, but also adds a distinctive thematic flavor to the experience.

The game’s back story tells of two magical priests in friendly competition. In order to determine whose magic is stronger, they’ve faced off in a game to connect uninhabited islands by summoning bridges. Whoever controls the most islands by the end of the competition wins. Each game card, which depicts a specific island, can be played to summon a bridge adjoining that respective island. Alternatively, you can play two cards to destroy an opponent’s bridge. If at any time you control more than half of an island’s bridge slots, you place a point token on that island. Points are tallied after each of three rounds, and games typically take less than 15 minutes.

What makes Kahuna so tactical is that island tokens are incredibly difficult to protect. Your opponent can destroy any and all of your plans in a single turn, so anticipating future moves is a must. While chance is inherently a factor in any card-drawing game, Kahuna rewards thoughtful moves far more than a lucky draw. The iOS version offers a 12-tier single-player campaign that gradually increases in difficulty, and while outsmarting the game’s A.I. isn’t impossible, the computer rarely makes errors, if ever. Expect to lose often. Online multiplayer is available and mostly stable, but local, pass-and-play multiplayer is curiously nowhere to be found.

One of the game’s biggest delights is its tranquil sound design. Ambient ocean splashes and chirps of island birds – elements not present in the physical board game – provide a welcome contrast to Kahuna’s challenging gameplay. Unfortunately, no amount of tranquil sound effects can counter the fact that minimizing the Kahuna app during single-player mode almost always resets your game, and we noticed odd instances where the final game score was miscalculated.

The bottom line. Minor technical issues aside, Kahuna is a flavorful reintroduction to a 16-year-old game of Hawaiian-themed stratagem.

Review Synopsis

Product: 

Company: 

USM

Contact: 

Price: 

$1.99

Requirements: 

iPhone, iPad, or iPod touch running iOS 6.0 or later

Positives: 

Well-designed tactical gameplay. Meditative sound design. Attractive presentation and thematic Hawaiian flavor.

Negatives: 

No local multiplayer. Resets when minimizing app. Occasionally freezes or miscalculates final game score.

Score: 
3.5 Good

Adam F5 review: A terrific and affordable powered audio-monitor system

Adam Audio’s F5 Active Nearfield Monitor is the smallest member of the company’s F-Series family, which caters to the entry-level pro audio market. Advertised as near-field monitors and priced at $275 per speaker, two F5s make impressive companions on a largish desktop or mounted on a nearby wall.

The physical details

Each black F5 sports Adam’s X-ART tweeter and a 5-inch, glass-fibre/paper woofer. Separate 25-Watt amplifiers power each driver. Unlike traditional “computer” speakers, the F5 is not shielded, though in a day when CRT monitors are extremely rare, this is unlikely to be an issue. The power supply is switchable between 115 and 220 volts.

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How I edit track metadata in iTunes

I’ve got a confession to make: I have a compulsion about iTunes track data: I’m obsessed with making sure it’s accurate and, more importantly, consistent. This is especially true of classical music: I have a format that I like all my classical tracks to follow when it comes to name, artist, and album that I think makes it easier to find the music I want on my Mac and on my iOS devices. So I spend some time—some might say an inordinate amount of time—making sure that all of that data is the way I want it.

There are a couple of ways to do that. First and most simply is to select a bunch of tracks and hit Command-I (or select File > Get Info) and edit the metadata there. This obviously works best for fields like Album and Artist—fields that are the same for multiple tracks. You can edit that information for multiple tracks simultaneously from the Get Info window.

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Mac 101 wrap-up: Panic optional

498 days and 68 lessons later, it’s time to apply the decorative ribbon to Mac 101. It was fun while it lasted, but I’m done. As part of our journey we’ve started with the most basic of basics; taken long looks at the Finder; dived into the Mac’s Find features; explored Mail Contacts, Calendar, and Messages; gone on Safari; defined common jargon; previewed Preview; and even dipped our toes into iPhoto, iMovie, and GarageBand. In short, I’ve churned out enough material to create a goodly-sized book (he says, hinting broadly).

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Hype 2.5 review: Tumult’s ‘love letter’ update to its users is a triumph

As someone who despised WYSIWYG software for most of her life, I found myself rather shocked to be enjoying Tumult’s HTML5 web and animation software, Hype, when it first came on the scene in 2011. Our initial review praised the software for its excellent HTML5 animation and website-building tools, and the app has only gotten better over the last few years. Its latest update, which Tumult calls “a love letter to our users,” makes an already fantastic piece of software downright essential for anyone who is interested in building complex, scaling HTML5 animations but is lacking in HTML, CSS, or Javascript expertise.

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Staff Picks: Forget Flappy Bird, you want to play Threes

We love iOS apps, but there’s a lot of junk and cruft out there. Our Staff Picks column separates the great from the mediocre, offering our expert advice on the best apps, games, tools, and programs in the iOS App Store.

threes opener

Here’s the gameplay for Threes in one animated GIF nutshell.

It takes a lot to hook me on an iOS game. I stare at screens for a good portion of my work day, and social networks and the occasional TV program are just about the only thing I can make leisure time for. But for the last few days, I have been obsessed with one tiny little number-crunching game: Threes.

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Unread Review

The loss of Google Reader and the dawn of Flipboard-style news apps have tested the resolve of many RSS fans, but at least one champion for the medium hopes to change the way we read news on our iPhone with “a little peace each day through quiet, careful reading.” That’s the lofty philosophy behind Unread, an RSS-based reader app that promises to “surprise and delight” users. Unfortunately, the first part of that equation came with the realization that there is no native iPad support – a shame considering that’s where the bulk of my reading is done, aside from perusing a few headlines while on the go.

Setting aside that head-scratcher, Unread is an otherwise capable solution for consuming RSS feeds in the palm of your hand. The app does require syncing via Feedly, FeedWrangler, or Feedbin — there’s no support for standalone feeds, although the developer promises additional service options with future updates. Feeds are presented in unread, all, or saved article views, as well as category and subscription groups — a nice touch when you want to quickly jump into a specific item. Individual entries appear with the full headline and a preview of the first paragraph, which can be handy for skimming, but Unread doesn’t offer a list view for rapid-fire consumption — a reading style the app clearly wasn’t designed for in the first place.

While full-screen reading makes a big difference on the small screen, the gesture-based navigation sometimes makes simple tasks more cumbersome than necessary. While there’s an option to mark articles read as they’re opened, doing so with an entire list of feeds requires an awkward swipe left to access Mark All As Read. Unread does hold promise with features like background sync, extensive sharing options, and day or night (my own favorite) reading themes, and the inclusion of a built-in web browser that retains its own history is also a nice touch.

The bottom line. While Unread checks off most of the required features for any good RSS reader, some awkward navigation and the lack of a native iPad version make it a cautious recommendation for now.

Review Synopsis

Product: 

Company: 

Nice Boy LLC

Contact: 

Price: 

$2.99

Requirements: 

iPhone or iPod touch running iOS 7.0 or later

Positives: 

Full-screen article view. Super-fast background sync. Can quickly jump straight into specific feeds from account view. Wide variety of customization options. 

Negatives: 

No native iPad support. Clumsy navigation for frequently used tasks like Mark All As Read. Requires RSS sync account (no standalone feeds). No way to add or edit feeds.

Score: 
3 Solid

Resetting Safari with a keyboard shortcut

Reader John Craven offers up this head-scratcher. He writes:

A short while ago I found a keyboard shortcut to reset Safari. Then recently I was having trouble with Safari and the keyboard shortcut stopped working along with a few other problems. I took my Mac to the Genius Bar and the technician showed me how to delete the plist file. This brought everything back to normal. The problem is I can’t remember the keyboard shortcut to reset Safari anymore.

If you remember, please let me know because I’ve never heard of such a shortcut. Oh sure, you can open Safari’s preferences (Command-comma), click the Advanced tab, enable the Show Develop Menu in Menu Bar option, and then press Command-Option-E to empty Safari’s caches, but that’s not the same thing as resetting the browser.

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Advice from an Apple Tech: The right tools for the job

If there’s one thing you learn about any kind of repair, it’s this: There’s always the right tool for the job—and a better way to go about the repair the next time. The Mac that was just about impossible to open the first time becomes much easier to work on two or three repairs down the road; you’ll have a better idea of the sequence to take things apart or put them back together. There are no better teachers than experience and failure.

Using the right tools makes all the difference in the world. Here are some of the advanced tools you might want to invest in for more complicated Mac repairs.

Long-handle drivers

Craftsman 17 piece screwdriver set

Craftsman 17-piece Screwdriver Set

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How to simplify your home office

The closets, shelves, and drawers in my office are full of old Macs and iPhones (as well as even older non-smartphones), keyboards, mice, trackballs, cables and adapters of every description, books about decades-old products, tchotchkes from a hundred trade shows and conferences, and other tech detritus. In fact, it’s not only tech products. Somehow I’ve accumulated several lifetimes’ worth of office supplies and numerous other objects I’ll just never use.

Junk itself is a comparatively minor problem. What bugs me is inefficiency. Unneeded (or seldom-needed) objects have a way of interposing themselves between me and the Useful Object I Need Right Now. So, I’m working to simplify my home office—not only by getting rid of old stuff but also by rearranging furniture and electronics to reduce time spent searching for and moving things instead of doing productive work.

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Toast Time Review

To carry the breakfast analogy through to its full extent, Force of Habit’s retro-styled tower defense/shoot-‘em-up hybrid Toast Time comes with a glass of insanity and a side of ridiculousness. It’s utterly bonkers and lightning-fast right from the start, with a typically British kind of over-the-top silliness and tongue-in-cheek humor, though there’s a solid mechanic at the core.

Your singular preserve from a ruined breakfast is Terry the toaster’s projectile bread slices, which you fire at inter-dimensional, time-rushing beasts intent on sneaking off with your morning meal time (seriously). The one and only control mechanic involves tapping on the screen where you’d like to shoot, which sends Terry veering off in the opposite direction. It’s an inherently imprecise form of locomotion that unfortunately leads to immense frustration as levels get more hectic. Terry has to contend with more than just the critters charging at the clock from all sides; he also gets blown about by fans, pushed into the air by pads, and caught on the wrong side of a barrier all too easily.

Manipulating the controls to get where you need is challenging enough, but Toast Time piles on the difficulty — especially in the second half of its 45 levels. The game tries to balance this out with more powerful forms of toast, such as rapid-fire breadcrumbs or multi-slice baguettes, which you unlock as you progress, but these do little to compensate for the real issue here. Getting Terry where you want him — and aiming toast shots in general — simply gets too finicky for the degree of precision the level designs demand, and he scoots off at such speed that it’s not always clear what’ll happen to him after you fire a shot.

That said, Toast Time is delightful in the early stages and whenever else you manage to bend it to your will. It looks and sounds a peach, with adorable (and customizable) outfits to boot, and there’s enough variety to keep it fresh throughout. Just be prepared for some major frustration on the back end.

The bottom line. Toast Time perfectly captures the chaos of a rushed breakfast; similarly, it doesn’t always sit well and it’s tough to fully digest.

Review Synopsis

Product: 

Company: 

Force of Habit

Contact: 

Price: 

$2.99

Requirements: 

iPhone, iPad, or iPod touch running iOS 5.1 or later

Positives: 

Stylish retro aesthetic. Zany, oddball concept. Solid core mechanic. Lots of content.

Negatives: 

Controls are too finicky for some of the levels. Super frustrating.

Score: 
3.5 Good

Launch Center Pro for iPad Review

Even if you’ve mastered the four-finger gesture and learned to use Spotlight search and multitasking like a pro, shortcuts on the iPad are a far cry from the ones we use on our Macs. When it was released in mid-2012 for the iPhone, Launch Center Pro promised a better way to navigate between apps, utilizing URL schemes to unlock the hidden shortcuts our favorite apps already use to make calling, texting, and emailing seem so seamless.

Now that Launch Center Pro has arrived on the iPad, we can finally unleash its full power. With a familiar interface and a tremendous library of supported apps, the productivity app feels right at home on the larger screen, even if it doesn’t always take advantage of it.

Users of Launch Center Pro for iPhone will need no introduction to the new iPad incarnation — so much so that they might think they’re using a scaled-up version. A familiar grid of squares is ready to record your shortcuts, and it all works exactly as it does on the smaller screen, with the same built-in Action Composer making it just as easy to customize your screen. Dropbox syncing lets you import any actions or groups you’ve created on your iPhone, though its usefulness is hit-or-miss due to differences in URL schemes between the two types of apps. Like the iPhone version, you can choose to replace Apple’s keyboard with Fleksy’s excellent alternative for any action that requires typing.

Launch Center Pro makes itself very comfortable on the larger and more powerful iPad, but we would have liked it to utilize the extra real estate more fully. Its 20-square grid adds room for just five extra actions over its iPhone counterpart —  a disappointing waste of pixels, particularly for an app that charges a separate entry fee from the iPhone release. We also wish there was a way to set the Fleksy keyboard as the default for all actions.

The bottom line. Launch Center Pro is very good on the iPad, but it stops short of blowing us away.

Review Synopsis

Company: 

Contrast Apps

Contact: 

Price: 

$7.99

Requirements: 

iPad running iOS 7.0 or later

Positives: 

iPhone users will instantly know how to use it. Good library of supported apps. Excellent showcase for Fleksy alternative keyboard.

Negatives: 

Doesn’t take full advantage of iPad screen. Fleksy keyboard needs to be selected for every action.

Score: 
3.5 Good

Tom Bihn Synapse 25 review: Upsizing a classic laptop/iPad backpack

Nearly four years ago, I reviewed Tom Bihn’s Synapse, a fantastic and versatile compact backpack for those times when you don’t need to carry everything but the kitchen sink. I liked it so much that I bought the review sample. The Synapse remains my everyday backpack, and apart from looking a little worn, it’s in nearly as good condition today as when I reviewed it.

The Synapse is now called the Synapse 19, because Tom Bihn has since introduced a version with 30 percent more volume for all those people who loved the original’s design but complained that they needed more space (or—true story—felt that the 19 simply looked too small on them). The result, the $170 Synapse 25, maintains the Synapse 19’s versatility and clever design touches, but adds the company’s popular “rail” feature (more on that in a bit), making the Synapse 25 perfect for those who want a larger bag that they can use all day, every day—whether they’re carrying a laptop, an iPad, both, or neither.

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Paper — Stories from Facebook Review

On the surface, Paper looks a lot like what might have happened had Facebook invented Flipboard before Flipboard got the chance, and then slapped on a moniker rather too similar to an existing hugely popular (but entirely different) iOS app. Move beyond the snark, though, and you realize something surprising: Paper makes using Facebook almost pleasurable again.

Facebook on desktop ceased to be fun a long time ago, and even the once-streamlined mobile app is increasingly full of cruft. The idea with Paper appears to be to strip everything back, bring stories to the fore, and turn the Facebook experience into a kind of edited newspaper.

The screen is split in half: the top is filled with bold images, and a scrollable feed runs underneath. Tapping a story zooms it to full-screen, which is just as well given the eye-squintingly tiny text in the feed. You can then tap a link to open the story in a full-screen browser; a share button at the bottom-right provides options to share the story, copy its link, open the page in Safari, or send the content to a user-defined read-later service.

By default, your own Facebook feed is loaded, but you can add broadly defined sections (“Tech,” “Planet,” “Pop Life,” and so on) full of stories picked by editors. Everyone sees the same thing, thus Paper lacks the granularity of Flipboard. There’s no means to define a single Facebook user or publication as a section, for example, but the no-nonsense approach means that the app is simple to set up and browse. Standard Facebook notifications and messages are also accessible from within the app.

The design perhaps needs to settle down a bit — it’s largely intuitive, but very reliant on gestures. These sometimes clash with iOS 7, and horizontal swipes on the large images at the top of the screen perform different actions depending on context. We expected them to navigate through big photos, but on the main feed they switch sections, and in a single person/organization’s Facebook feed, they navigate the timeline on a month-by-month basis. Also, whoever decided people would want to “explore” high-res images by tilting a device around like a crazy person needs someone to give them a very stern look.

The bottom line. Minor grumbles aside, Paper is a good start to Facebook’s news-oriented ambitions. Flipboard is still a better bet for browsing a set of articles you’ve carefully curated yourself, but Paper’s simpler to get started with, focused, and pretty great for browsing Facebook itself.

Review Synopsis

Company: 

Facebook, Inc.

Contact: 

Price: 

Free

Requirements: 

iPhone, iPad, or iPod touch running iOS 7.0 or later

Positives: 

Fast and simple to set up. Makes exploring Facebook feeds more pleasurable. Sharing/read-later options. Integrates standard Facebook features.

Negatives: 

U.S.-only for now. Curation isn’t very granular. A bit too gesture-happy and gimmicky at times. Tiny feed text.

Score: 
3.5 Good