Devil’s Attorney Review

Taking the dry complexities of legal battles and turning them on their head, Devil’s Attorney makes courtroom combat feel fresh and fun by re-envisioning the whole affair as a game of turn-based strategy. Unlike other offerings in the genre, you don’t have to wade through reams of annoying dialogue to get to the good stuff. It boils down to grabbing a client, duking it out with the prosecution, wining your case, and getting paid; it’s simple but not lacking in challenge or depth.

As Max McMann, the titular Devil’s Attorney, you’re a champion of the dollar, willing to tackle the toughest cases and defend the creepiest criminals as long there’s substantial green involved. With a client roster that’s as seedy as it gets, hitting the courtroom becomes an underhanded game of tactics. These legal battles have you pulling tricky moves to discredit the opposition’s witnesses and get rid of evidence before they poke too many holes in your case’s strength.

Working with a limited number of action points each turn, you’ll dish out abilities that damage the credibility of witnesses, tamper with evidence, and throw the prosecution for a loop. Meanwhile, any opposition still left on the board damages your case each turn, so using your skills and action points strategically makes a huge difference in whether you win or lose. Matches are fast-paced and entertaining, thanks to the cool powers and funky characters. Using cash earned from wins to buy stuff for your abode boosts your abilities and unlocks new moves to unleash, which is a nice touch that adds incentive to take on more cases.

The bottom line. This fresh take on legal antics is well-polished, accessible, and a total blast to play. Devil’s Attorney is a pleasant surprise for anyone looking for something a little different in the courtroom drama department.

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