Diablo III () was a good-but-not-great dungeon crawler that managed to infuriate old fans and failed to satisfy critics clamoring for Blizzard to once again raise the bar. The game demonstrated the well-worn formula of dungeon crawling: you kill dozens of increasingly exotic enemies, find loot, sell it in town, and then repeat. Diablo III disappointed many because it didn’t push the genre in any new directions; it simply kept to its formula but did it very well.
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