Review: Legend of Grimrock for Mac

Editor’s note: The following article is reprinted from Macworld UK. Visit Macworld UK’s blog page for the latest Mac news from across the Atlantic.

Old-school role-playing games are making a bit of a comeback. Recently we saw an enhanced—but still determinedly 2D—update of Baldur’s Gate (3.5-mouse rating), and now Almost Human has unexpectedly released a Mac version of Legend Of Grimrock, which originally came out on the PC about a year ago.

Legend of Grimrock aspires to be nothing more than a good old-fashioned dungeon crawl, with minimal plot and character interaction, and graphics that are closer to 2.5D than true 3D. It even allows you to turn off the game’s on-screen map so that you can grab a stack of graph paper and sketch out the twists and turns of the dungeon by hand.

The plot is barely worth mentioning. Grimrock is a vast prison, a towering great spire that reaches up into the clouds. You and three other prisoners are thrown in right at the top, and have to fight your way down to freedom the base of the tower. The game doesn’t even require you to create a character, as you can jump straight into the game using a ready-made group of escaping prisoners.
If you prefer to create your own party then you can choose from four different races (human, minotaur, lizardman, or insectoid) and then play as a warrior, wizard, or rogue. And, of course, you gain experience points for killing monsters, which you can then use to learn new skills and abilities.

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